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Fallout 3 nexus idle revisions 2
Fallout 3 nexus idle revisions 2












fallout 3 nexus idle revisions 2

Thanks for using my mod and endorsing, feels great when people appreciate the work.Ĭhange dw1hm1hmidle.hkx and dw_sprintforwardsword. It also could be misleading or video might be outdated.

fallout 3 nexus idle revisions 2

Every stance while no enemy like in video is different from stance when we anticipating enemy or in combat, vanilla behavior controls the next move, transition, etc. I use all mod i make in my playthrough, because who else would right? )Īnyway its better to test mod yourself in game than just watching video or pictures.

fallout 3 nexus idle revisions 2

Maybe you can also check my other mod Blocking Animation Pack, Magic Animation, Jumping Animation, Killmove Animation. So i think this mod would also work well with any weapon stance you use, or shield, or magic. I like all-rounder and i love to use and test every weapon type in combat. These was made from vanilla skeleton, should be compatible with any other mod.įor example: Some might dont like the standing power attack, the file name is dw1hm1hm_specialattackpower.hkx you can replace it by any other mods in Nexus or just delete it manually so it will return to vanilla original animation after restart. You can change, remove or combine it with any other animation mod. Subject: i just got fallout 4 on sale reccomend me mods pls Sat 3:57 am i just got fallout 4 dont have dlcces yet if youwant reccomended mods to me i used to be a nuclear winter like you till i took a arrow to the knee If you’re looking into even more mods, we looked into outfit mods for 2B and A2, and how Nier Automata is being. You should be able to recognize which file change which animation so you can handpick any animation that you like or dont like. Animation changes for 3rd person works for male, female and beast.Ībove is the full list of animation replacer in this mod.














Fallout 3 nexus idle revisions 2